Manufactured By :
BTS Bioengineering, Italy
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WHAT IS NIRVANA?
NIRVANA is a medical device based on virtual reality for motor and cognitive neurorehabilitation of patients with various neurological disorders like Stroke, Cerebral Palsy, Parkinson, Autism and of any age (children, adults, elderly).
HOW IT WORKS
NIRVANA creates a “sensory room” where the patient can live an immersive stimulating experience in different realistic scenerios.
It allows you to make the patient’s rehabilitation process more effective by involving the subject in a stimulating experience.
Exercises can be edited in real time and adapted to the specific patient’s abilities.
CUSTOMIZABLE CLINICAL EXERCISESThe core of NIRVANA is the exercises database, grouped in 6 categories and developed in collaboration with a clinical staff. |
EASY-TO-READ REPORTDuring the exercise, the system measures and generates all significant indexes of the patient’s progress, through an easy-to-read report. |
ACCESSIBLE FROM PC, TABLET AND SMARTPHONEYou can use the system thanks to a web-based interface compatible with all devices and operating systems. |
MULTI-USERThe software can be used by several users creating multiple accounts (physicians, physical therapist, occupational therapist). |
WEB-BASED INTERFACEThe rehabilitation sessions can be created or examined remotely thanks to an innovative and easy-to-use web-based interface software. |
THE PATIENT BECOMES THE ACTIVE PROTAGONIST OF HIS TREATMENT WITH FUN AND CUSTOMIZED EXERCISES
ADVANTAGES FOR PATIENTS
It stimulates proactivity
A more motivating and involving treatment appears to be more effective providing better results in less time.
Immersive experience and complete freedom of movement
The patient is free to move spontaneously without the obstruction of glasses, gloves and various sensors and can perform rehabilitation exercises using his aids, such as walker, crutches and wheelchair.
Direct interaction with the virtual environment
It is the only system where the patient directly interacts with the virtual environment avoiding any simulator (Avatar) that takes the neurological patient away from reality.
It raises the prestige of the rehabilitation center
Your center can offer a cutting-edge technological equipment.
It diversifies the therapy options
It supports the best clinical tradition with an innovative rehabilitation methodology.
It optimizes the rehabilitation time
It is possible to rehabilitate several patients simultaneously under the supervision of a single therapist.
It improves the patient communication
It helps you communicate effectively with the patient thanks to its complete, clear and easy-to-read reports.
The system is preconfigured with a set of exercises, that can be customized according to the level of difficulty, speed of performance and sensitive area to various patients categories.
The exercises have been entirely developed in collaboration with clinical experts recognized by the International Scientific Community.
By using this system, more patients will be rehabilitated simultaneously and under the supervision of a single therapist.
SPRITESThe exercises in this category require the patient to reach and touch different series of objects. The touch of the patient activates an audio-visual feedback. |
FOLLOW MEIn this category the patient deals with the execution of fun and interactive exercises whose task is to follow the moving objects. An audio-visual effect rewards the patient when he hit the target. |
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HUNTIt includes exercises aimed at developing motor and cognitive skills in which the patient must reach various elements that appear randomly, for a limited time, on the projected scenery. If the patient reaches the target, then an audio-visual feedback is generated. |
MOTIONThis category includes exercises focusing on movement quantity: the patient should cover the largest portion of the projection or, on the contrary, try to keep a fixed position (trunk and limbs control). |
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GRASPINGThe patient, immersed in a scenario that recreates everyday life situations, has to simulate the grasp of an object and the following positioning in a target point. |
GAMESThis category includes scenarios and effects that can be used freely to set up personalized exercises for a more playful purpose. |
CREATE YOUR SENSORY ROOMThe NIRVANA SENSORY ROOM doesn’t require a dedicated space.Sensors and projectors do not actually take up any floor space. 1 Workstation Control unit and elaboration unit can be placed on a small-size table. 2 Digital video projectors3 Movement detection units 4 Wall projection surface 5 Floor projection surface 6 Free area for the execution of the exercise |